
Molecular-Revitalization Institute
Molecular-Revitalization Institute is an amenities building in Stellaris 4.5.2. It costs 1,500 Alloys, 50 Dark Matter and takes 600 days to build, with an upkeep of 1 Dark Matter, 3 Alloys, 15 Energy Credits a month. It adds Spawning Drones and Medical Workers jobs, depending on the empire. Upgrades to Bioregeneration Institute.
Jobs Molecular-Revitalization Institute adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
150 Spawning DronesHive Mind
- Owner
- Hive Mind
- Owner
150 Medical WorkersRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
1,500Alloys
50Dark Matter
400Biomass — Wilderness empire- Owner
- Wilderness empire
- Owner
- Upkeep a month
1Dark Matter
3Alloys
15Energy Credits
What Molecular-Revitalization Institute does
- +1Leader Lifespan
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
- +25%Spawning Drones Automated Workforce
- +25%Medical Workers Automated Workforce
when…
- Owner
- Not: Wilderness empire
- Not: Virtuality
- +400Pops with Auto-Modding Traits Optimized Per Month
when…
- Owner
- any owned pop group
- +400Pops with Auto-Modding Traits Optimized Per Month
when…
- Owner
- Game start auto mod empire
- any owned pop group
- +500Clone Soldier Pops Sustained
when…
- Owner
- Country flag: clone_army_full_potential
- Tradition: Artificial Population
- +5%Job Efficiency for Organic Pops
when…
- Owner
- Has purity heightened attributes tradition
- Country flag: genetic_ascension_stage_1_purity
- Has genetic stage 1 tradition
- Has purity heightened attributes tradition
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Molecular-Revitalization Institute
No technology needed.
- Owner
- Any of
- Regular empire (not gestalt)
- Hive Mind
- Any of
- Fallen Empire
- Technology: Molecular-Revitalization Institute
- Country flag: fe_clinic_1_can_build
- Any of
- None of
- Modifier: Thrall-World
- Modifier: Penal Colony
- Requires schematics acquired from Arcane Deciphering
Destroyed or converted when (destroy_trigger)
- Owner
- Machine Intelligence
- Not: Fallen Empire
In the game
Molecular-Revitalization Institutes delve deep into cellular intricacies to amplify the effectiveness of medical treatments, significantly improving the quality and longevity of the populations' health.
ID
building_fe_clinic_1Molecular-Revitalization Institute: questions
How much does Molecular-Revitalization Institute cost in Stellaris?
1,500 Alloys, 50 Dark Matter, 600 days to build; upkeep 1 Dark Matter, 3 Alloys, 15 Energy Credits a month (common/buildings, base values).
What jobs does Molecular-Revitalization Institute give?
Depending on the empire: Spawning Drones and Medical Workers.
What does Molecular-Revitalization Institute upgrade from and to?
It upgrades to Bioregeneration Institute.
What is the ID of Molecular-Revitalization Institute?
building_fe_clinic_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
