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Class-3 Singularity

Tier 5 physics technology · Particles
PhysicsTier 5ParticlesRareDangerous

Class-3 Singularity is a rare dangerous tier 5 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 70,000 research. It has no prerequisite technology. It leads to Class-4 Singularity. Console: research_technology tech_fe_singularity_1.

Class-3 SingularityParticles· tier 570,000
Base cost
70,000
Area
Physics
Tier
5
Draw weight
20
Path from start
none
ID
tech_fe_singularity_1

What Class-3 Singularity unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Building · 1

How to get Class-3 Singularity

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

What Class-3 Singularity leads to

Technologies that list it as a prerequisite.

In the game

Capturing the entire energy output from this singularity is an engineering marvel.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_fe_singularity_1
Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_crisis_level = crisis_cosmogenesis_level_2
		has_ascension_perk = ap_enigmatic_engineering
	}
}
modifier = {
	factor = 0
	NOT = {
		has_ascension_perk = ap_cosmogenesis
	}
	calc_true_if = {
		amount >= 4
		has_technology = tech_fe_affluence_1
		has_technology = tech_fe_nourishment_1
		has_technology = tech_fe_fabricator_1
		has_technology = tech_fe_singularity_1
		has_technology = tech_fe_forge_1
		has_technology = tech_fe_dome_1
		has_technology = tech_fe_fortress_1
		has_technology = tech_fe_administration_1
		has_technology = tech_fe_assembly_1
		has_technology = tech_fe_clinic_1
		has_technology = tech_fe_security_1
		has_technology = tech_fe_market_1
		has_technology = tech_fe_silo_1
		has_technology = tech_fe_entertainment_1
		has_technology = tech_fe_lab_1
		has_technology = tech_fe_mine_1
	}
}
modifier = {
	factor = @EnigmaticEngineeringDraw
	NOT = {
		has_crisis_level = crisis_cosmogenesis_level_2
	}
}
modifier = {
	factor = 1.5
	has_ascension_perk = ap_enigmatic_engineering
}
modifier = {
	factor = 2
	any_owned_planet = {
		is_planet_class = pc_cosmogenesis_world
		pop_amount > 5000
	}
}

Class-3 Singularity: questions

How do I get Class-3 Singularity in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Class-3 Singularity do?

It unlocks Class-3 Singularity (building). It leads to Class-4 Singularity.

What is the ID of Class-3 Singularity?

The technology's ID is tech_fe_singularity_1. To get it with the console: research_technology tech_fe_singularity_1 (Stellaris 4.5.2).

How much does Class-3 Singularity cost?

70,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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