
Gargantuan Evolution
Gargantuan Evolution is a rare tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It has no prerequisite technology. Console: research_technology tech_gargantuan_evolution.
What Gargantuan Evolution does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Energy Credits Energy Credits from Jobs
How to get Gargantuan Evolution
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
In the game
Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_gargantuan_evolutionDraw weight script, as in common/technology/00_distant_stars_tech.txt
factor = 0
Gargantuan Evolution: questions
How do I get Gargantuan Evolution in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Gargantuan Evolution do?
It gives +5% Energy Credits Energy Credits from Jobs.
What is the ID of Gargantuan Evolution?
The technology's ID is tech_gargantuan_evolution. To get it with the console: research_technology tech_gargantuan_evolution (Stellaris 4.5.2).
How much does Gargantuan Evolution cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_distant_stars_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.