
Frequency Tuning
Frequency Tuning is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,500 research. It has no prerequisite technology. It unlocks Energy Siphon. Console: research_technology tech_space_whale_weapon_1.
What Frequency Tuning unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Frequency Tuning
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers.
It needs no other technology.
In the game
Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_space_whale_weapon_1Frequency Tuning: questions
How do I get Frequency Tuning in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open.
What does Frequency Tuning do?
It unlocks Energy Siphon (ship component).
What is the ID of Frequency Tuning?
The technology's ID is tech_space_whale_weapon_1. To get it with the console: research_technology tech_space_whale_weapon_1 (Stellaris 4.5.2).
How much does Frequency Tuning cost?
1,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.