
Neural Tissue Engineering
Neural Tissue Engineering is a rare tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 10,000 research. It has no prerequisite technology. Console: research_technology tech_neuroregeneration.
What Neural Tissue Engineering does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +25%Species Leader Exp Gain
- +10Leader Lifespan
How to get Neural Tissue Engineering
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
In the game
When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_neuroregenerationDraw weight script, as in common/technology/00_distant_stars_tech.txt
factor = 0
Neural Tissue Engineering: questions
How do I get Neural Tissue Engineering in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 4 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Neural Tissue Engineering do?
It gives +25% Species Leader Exp Gain and +10 Leader Lifespan.
What is the ID of Neural Tissue Engineering?
The technology's ID is tech_neuroregeneration. To get it with the console: research_technology tech_neuroregeneration (Stellaris 4.5.2).
How much does Neural Tissue Engineering cost?
10,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_distant_stars_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.