
Nutrient Replication
Nutrient Replication is a rare tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 12,000 research. It needs Nano-Vitality Crops. Console: research_technology tech_nutrient_replication.
What Nutrient Replication does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Food Produced from Farmers
How to get Nutrient Replication
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 4 technologies, 19,000 base research with this one
- Not: Machine Intelligence
- Not: Wilderness empire
In the game
The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_nutrient_replicationDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.01
OR = {
is_machine_empire = yes
is_lithoid_empire = yes
is_individual_machine = yes
is_infernal_empire = yes
has_origin = origin_synthetic_fertility
}
NOR = {
has_country_flag = non_lithoid_subspecies
has_valid_civic = civic_machine_servitor
has_valid_civic = civic_machine_assimilator
any_owned_planet = {
OR = {
has_any_planet_farming_district = yes
has_any_agriculture_zone = yes
}
}
}
}
modifier = {
factor = 0.5
OR = {
is_machine_empire = yes
is_lithoid_empire = yes
is_infernal_empire = yes
AND = {
is_individual_machine = yes
NOT = {
has_country_flag = non_lithoid_subspecies
}
}
}
}
modifier = {
factor = 0.50
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_biology
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_nutrient_replication
}
}
}
modifier = {
factor = 1.25
has_ethic = ethic_pacifist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_pacifist
}
modifier = {
factor = 2
has_relic = r_pox_sample
}
modifier = {
factor = 2
country_uses_bio_ships = yes
}Nutrient Replication: questions
How do I get Nutrient Replication in Stellaris?
Research Nano-Vitality Crops first (4 technologies in the whole chain); then Nutrient Replication can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Nutrient Replication do?
It gives +5% Food Produced from Farmers.
What is the ID of Nutrient Replication?
The technology's ID is tech_nutrient_replication. To get it with the console: research_technology tech_nutrient_replication (Stellaris 4.5.2).
How much does Nutrient Replication cost?
12,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.