
Rudimentary Node Reformatting
Rudimentary Node Reformatting is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Colonial Centralization. It leads to Basic Node Reformatting. Console: research_technology tech_node_reformatting_1.
What Rudimentary Node Reformatting does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Agendas: Node ReformattingReformatting Agendas allow us to replace Nodes that are no longer suited for our purpose. They will replace one of our current Nodes with a lower level Node.
How to get Rudimentary Node Reformatting
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 6,500 base research with this one
- Machine Intelligence
What Rudimentary Node Reformatting leads to
Technologies that list it as a prerequisite.
In the game
Self-determination protocols and guidance algorithms can become obsolete in a rapidly developing galactic stage. Like any junk data, they shall be overwritten.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_node_reformatting_1Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill < 2
}
}
modifier = {
factor = 1.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill >= 3
}
}
modifier = {
factor = 1.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill >= 5
}
}
modifier = {
factor = 1.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill >= 7
}
}
modifier = {
factor = 1.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill >= 9
}
}Rudimentary Node Reformatting: questions
How do I get Rudimentary Node Reformatting in Stellaris?
Research Colonial Centralization first (3 technologies in the whole chain); then Rudimentary Node Reformatting can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Rudimentary Node Reformatting do?
It leads to Basic Node Reformatting.
What is the ID of Rudimentary Node Reformatting?
The technology's ID is tech_node_reformatting_1. To get it with the console: research_technology tech_node_reformatting_1 (Stellaris 4.5.2).
How much does Rudimentary Node Reformatting cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.