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Colonial Centralization

Tier 2 society technology · New Worlds
SocietyTier 2New Worlds

Colonial Centralization is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Societal Unification. It unlocks Center of Guidance, Hall of Judgment, Hive Nexus and 3 more and leads to 26 technologies. Console: research_technology tech_colonial_centralization.

Colonial CentralizationNew Worlds· tier 22,500
Base cost
2,500
Area
Society
Tier
2
Draw weight
75
Path from start
2 techs, 3,500 research
ID
tech_colonial_centralization

What Colonial Centralization does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +1Official Capacity
  • +1Commander Capacity
  • +1Scientist Capacity

What Colonial Centralization unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Colonial Centralization

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 3,500 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1

What Colonial Centralization leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Colonial Centralization
    • Wilderness empire

In the game

Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_colonial_centralization
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 4

Colonial Centralization: questions

How do I get Colonial Centralization in Stellaris?

Research Societal Unification first (2 technologies in the whole chain); then Colonial Centralization can be drawn as one of the 3 society research options.

What does Colonial Centralization do?

It gives +1 Official Capacity, +1 Commander Capacity and +1 Scientist Capacity. It unlocks Center of Guidance (building), Hall of Judgment (building), Hive Nexus (building), Planetary Capital (building), Planetary Processor (building) and Planetary Root Complex (building). It leads to Advanced Mineral Purification, Artificial Specialists, Automated Curation Algorithms, Autonomous Agents, Binary Motivators, Ceramo-Metal Infrastructure and 20 more.

What is the ID of Colonial Centralization?

The technology's ID is tech_colonial_centralization. To get it with the console: research_technology tech_colonial_centralization (Stellaris 4.5.2).

How much does Colonial Centralization cost?

2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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