
Colonial Centralization
Colonial Centralization is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Societal Unification. It unlocks Center of Guidance, Hall of Judgment, Hive Nexus and 3 more and leads to 26 technologies. Console: research_technology tech_colonial_centralization.
What Colonial Centralization does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +1Official Capacity
- +1Commander Capacity
- +1Scientist Capacity
What Colonial Centralization unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Colonial Centralization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 3,500 base research with this one
What Colonial Centralization leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Colonial Centralization
- Wilderness empire
In the game
Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_colonial_centralizationDraw weight script, as in common/technology/00_soc_tech.txt
factor = 4
Colonial Centralization: questions
How do I get Colonial Centralization in Stellaris?
Research Societal Unification first (2 technologies in the whole chain); then Colonial Centralization can be drawn as one of the 3 society research options.
What does Colonial Centralization do?
It gives +1 Official Capacity, +1 Commander Capacity and +1 Scientist Capacity. It unlocks Center of Guidance (building), Hall of Judgment (building), Hive Nexus (building), Planetary Capital (building), Planetary Processor (building) and Planetary Root Complex (building). It leads to Advanced Mineral Purification, Artificial Specialists, Automated Curation Algorithms, Autonomous Agents, Binary Motivators, Ceramo-Metal Infrastructure and 20 more.
What is the ID of Colonial Centralization?
The technology's ID is tech_colonial_centralization. To get it with the console: research_technology tech_colonial_centralization (Stellaris 4.5.2).
How much does Colonial Centralization cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.