
Predatory Tactics
Predatory Tactics is a tier 2 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_predatory_tactics.
What Predatory Tactics does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +0.5Envoy Capacity
- Sublight Speed Loss from Cloaking: -50%
How to get Predatory Tactics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- DLC: first contact
In the game
Just like how clever pre-FTLs move to conceal each other as they approach an enemy, so too can our pilots move faster without disrupting their cloaking field.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_predatory_tacticsPredatory Tactics: questions
How do I get Predatory Tactics in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Predatory Tactics do?
It gives +0.5 Envoy Capacity.
What is the ID of Predatory Tactics?
The technology's ID is tech_predatory_tactics. To get it with the console: research_technology tech_predatory_tactics (Stellaris 4.5.2).
How much does Predatory Tactics cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.