
Planetary Resurfacing
Planetary Resurfacing is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs New Worlds Protocol. It unlocks Impassable Mountains. Console: research_technology tech_mountain_range.
What Planetary Resurfacing unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Impassable Mountains
How to get Planetary Resurfacing
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 2,500 base research with this one
- Not: Nomadic empire
In the game
With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mountain_rangeDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 2
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}
modifier = {
factor = 4
has_ascension_perk = ap_mastery_of_nature
}
modifier = {
factor = 0
NOT = {
any_owned_planet = {
has_deposit = d_mountain_range
}
}
}
modifier = {
factor = 0
num_owned_planets < 2
}Planetary Resurfacing: questions
How do I get Planetary Resurfacing in Stellaris?
Research New Worlds Protocol first (2 technologies in the whole chain); then Planetary Resurfacing can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Planetary Resurfacing do?
It unlocks Impassable Mountains (deposit).
What is the ID of Planetary Resurfacing?
The technology's ID is tech_mountain_range. To get it with the console: research_technology tech_mountain_range (Stellaris 4.5.2).
How much does Planetary Resurfacing cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.