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Reactor Boosters

Tier 0 physics technology · Particles
PhysicsTier 0ParticlesStarting tech

Reactor Boosters is a tier 0 physics technology (Particles) in Stellaris 4.5.2. Empires start with it. It needs Fission Power. It unlocks Reactor Booster and leads to Improved Reactor Boosters. Console: research_technology tech_reactor_boosters_1.

Reactor BoostersParticles· tier 0start
Base cost
known at start
Area
Physics
Tier
0
Draw weight
—
Path from start
1 techs, 0 research
ID
tech_reactor_boosters_1

What Reactor Boosters unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ship component · 1

How to get Reactor Boosters

Empires that meet its conditions start with it (start_tech).

What Reactor Boosters leads to

Technologies that list it as a prerequisite.

In the game

Additional power generation systems increase the ship's reactor output.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_reactor_boosters_1

Reactor Boosters: questions

How do I get Reactor Boosters in Stellaris?

Every empire that meets its conditions starts with Reactor Boosters.

What does Reactor Boosters do?

It unlocks Reactor Booster (ship component). It leads to Improved Reactor Boosters.

What is the ID of Reactor Boosters?

The technology's ID is tech_reactor_boosters_1. To get it with the console: research_technology tech_reactor_boosters_1 (Stellaris 4.5.2).

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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