
Red Lasers
Red Lasers is a tier 0 physics technology (Particles) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Large Red Beam Projector, Large Red Laser, Medium Red Beam Projector and 4 more and leads to Blue Lasers. Console: research_technology tech_lasers_1.
What Red Lasers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Laser Batterycondition
Orbital Ring Laser Batterycondition
Starbase Laser Batterycondition
Waystation Laser Batterycondition
How to get Red Lasers
Empires that meet its conditions start with it (start_tech).
What Red Lasers leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Red Beam Projector
- Uses bio-ships
In the game
Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_lasers_1Red Lasers: questions
How do I get Red Lasers in Stellaris?
Every empire that meets its conditions starts with Red Lasers.
What does Red Lasers do?
It unlocks Large Red Beam Projector (ship component), Large Red Laser (ship component), Medium Red Beam Projector (ship component), Medium Red Laser (ship component), Red Eye Beam (ship component), Small Red Beam Projector (ship component) and 5 more. It leads to Blue Lasers.
What is the ID of Red Lasers?
The technology's ID is tech_lasers_1. To get it with the console: research_technology tech_lasers_1 (Stellaris 4.5.2).
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.