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Red Lasers

Tier 0 physics technology · Particles
PhysicsTier 0ParticlesStarting tech

Red Lasers is a tier 0 physics technology (Particles) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Large Red Beam Projector, Large Red Laser, Medium Red Beam Projector and 4 more and leads to Blue Lasers. Console: research_technology tech_lasers_1.

Red LasersParticles· tier 0start
Base cost
known at start
Area
Physics
Tier
0
Draw weight
—
Path from start
none
ID
tech_lasers_1

What Red Lasers unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Red Lasers

Empires that meet its conditions start with it (start_tech).

What Red Lasers leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Red Beam Projector
    • Uses bio-ships

In the game

Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_lasers_1

Red Lasers: questions

How do I get Red Lasers in Stellaris?

Every empire that meets its conditions starts with Red Lasers.

What does Red Lasers do?

It unlocks Large Red Beam Projector (ship component), Large Red Laser (ship component), Medium Red Beam Projector (ship component), Medium Red Laser (ship component), Red Eye Beam (ship component), Small Red Beam Projector (ship component) and 5 more. It leads to Blue Lasers.

What is the ID of Red Lasers?

The technology's ID is tech_lasers_1. To get it with the console: research_technology tech_lasers_1 (Stellaris 4.5.2).

Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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