
Assembly Algorithms
Assembly Algorithms is a tier 5 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 50,000 research. It needs Construction Templates. Console: research_technology tech_repeatable_reduced_building_time.
What Assembly Algorithms does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Infrastructure Build Speed
How to get Assembly Algorithms
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 2 technologies, 63,000 base research with this one
In the game
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_reduced_building_timeDraw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor
Assembly Algorithms: questions
How do I get Assembly Algorithms in Stellaris?
Research Construction Templates first (2 technologies in the whole chain); then Assembly Algorithms can be drawn as one of the 3 engineering research options.
What does Assembly Algorithms do?
It gives +10% Infrastructure Build Speed.
What is the ID of Assembly Algorithms?
The technology's ID is tech_repeatable_reduced_building_time. To get it with the console: research_technology tech_repeatable_reduced_building_time (Stellaris 4.5.2).
How much does Assembly Algorithms cost?
50,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.