StellarisDB

Assembly Algorithms

Tier 5 engineering technology · Industry
EngineeringTier 5Industry

Assembly Algorithms is a tier 5 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 50,000 research. It needs Construction Templates. Console: research_technology tech_repeatable_reduced_building_time.

Assembly AlgorithmsIndustry· tier 550,000
Base cost
50,000
Area
Engineering
Tier
5
Draw weight
15
Path from start
2 techs, 63,000 research
ID
tech_repeatable_reduced_building_time

What Assembly Algorithms does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Infrastructure Build Speed

How to get Assembly Algorithms

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

The whole research path: 2 technologies, 63,000 base research with this one
  1. Assembly Patterns3,000 · tier 2
  2. Construction Templates10,000 · tier 4

In the game

The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_repeatable_reduced_building_time
Draw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor

Assembly Algorithms: questions

How do I get Assembly Algorithms in Stellaris?

Research Construction Templates first (2 technologies in the whole chain); then Assembly Algorithms can be drawn as one of the 3 engineering research options.

What does Assembly Algorithms do?

It gives +10% Infrastructure Build Speed.

What is the ID of Assembly Algorithms?

The technology's ID is tech_repeatable_reduced_building_time. To get it with the console: research_technology tech_repeatable_reduced_building_time (Stellaris 4.5.2).

How much does Assembly Algorithms cost?

50,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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