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Thermodynamic Yield Control

Repeatable engineering technology · Propulsion
EngineeringPropulsionRepeatable

Thermodynamic Yield Control is a repeatable engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It has no prerequisite technology. Console: research_technology tech_repeatable_weapon_type_explosive_damage.

Thermodynamic Yield ControlPropulsion· repeatable50,000
Base cost
50,000
Per level
+5,000
Area
Engineering
Tier
repeatable
Draw weight
15
Path from start
none
ID
tech_repeatable_weapon_type_explosive_damage

What Thermodynamic Yield Control does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Explosive Weapon Damage

How to get Thermodynamic Yield Control

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

It needs no other technology.

In the game

With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_repeatable_weapon_type_explosive_damage
Draw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor

Thermodynamic Yield Control: questions

How do I get Thermodynamic Yield Control in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 5 is open.

What does Thermodynamic Yield Control do?

It gives +5% Explosive Weapon Damage.

What is the ID of Thermodynamic Yield Control?

The technology's ID is tech_repeatable_weapon_type_explosive_damage. To get it with the console: research_technology tech_repeatable_weapon_type_explosive_damage (Stellaris 4.5.2).

How much does Thermodynamic Yield Control cost?

50,000 engineering research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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