
Chemical Thrusters
Chemical Thrusters is a tier 0 engineering technology (Propulsion) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Chemical Stellar Motor Organs and Chemical Thrusters and leads to 2 technologies. Console: research_technology tech_thrusters_1.
What Chemical Thrusters does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Chemical ThrusterChemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to generate thrust.
What Chemical Thrusters unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Chemical Thrusters
Empires that meet its conditions start with it (start_tech).
What Chemical Thrusters leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Chemical Stellar Motor Organs
- Uses bio-ships
In the game
Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_thrusters_1Chemical Thrusters: questions
How do I get Chemical Thrusters in Stellaris?
Every empire that meets its conditions starts with Chemical Thrusters.
What does Chemical Thrusters do?
It unlocks Chemical Stellar Motor Organs (ship component) and Chemical Thrusters (ship component). It leads to Afterburners and Ion Thrusters.
What is the ID of Chemical Thrusters?
The technology's ID is tech_thrusters_1. To get it with the console: research_technology tech_thrusters_1 (Stellaris 4.5.2).
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.