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Miniaturized Pre-Igniters

Repeatable engineering technology · Propulsion
EngineeringPropulsionRepeatable

Miniaturized Pre-Igniters is a repeatable engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It has no prerequisite technology. Console: research_technology tech_repeatable_weapon_type_explosive_fire_rate.

Miniaturized Pre-IgnitersPropulsion· repeatable50,000
Base cost
50,000
Per level
+5,000
Area
Engineering
Tier
repeatable
Draw weight
15
Path from start
none
ID
tech_repeatable_weapon_type_explosive_fire_rate

What Miniaturized Pre-Igniters does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Explosive Weapon Fire Rate

How to get Miniaturized Pre-Igniters

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

It needs no other technology.

In the game

Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_repeatable_weapon_type_explosive_fire_rate
Draw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor

Miniaturized Pre-Igniters: questions

How do I get Miniaturized Pre-Igniters in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 5 is open.

What does Miniaturized Pre-Igniters do?

It gives +5% Explosive Weapon Fire Rate.

What is the ID of Miniaturized Pre-Igniters?

The technology's ID is tech_repeatable_weapon_type_explosive_fire_rate. To get it with the console: research_technology tech_repeatable_weapon_type_explosive_fire_rate (Stellaris 4.5.2).

How much does Miniaturized Pre-Igniters cost?

50,000 engineering research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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