
Matter Compression
Matter Compression is a repeatable engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Plasteel Materials. Console: research_technology tech_repeatable_improved_armor_output.
What Matter Compression does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Armor Hit Points
How to get Matter Compression
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 3 technologies, 53,750 base research with this one
In the game
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_improved_armor_outputDraw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor
Matter Compression: questions
How do I get Matter Compression in Stellaris?
Research Plasteel Materials first (3 technologies in the whole chain); then Matter Compression can be drawn as one of the 3 engineering research options.
What does Matter Compression do?
It gives +5% Armor Hit Points.
What is the ID of Matter Compression?
The technology's ID is tech_repeatable_improved_armor_output. To get it with the console: research_technology tech_repeatable_improved_armor_output (Stellaris 4.5.2).
How much does Matter Compression cost?
50,000 engineering research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.