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Matter Compression

Repeatable engineering technology · Materials
EngineeringMaterialsRepeatable

Matter Compression is a repeatable engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Plasteel Materials. Console: research_technology tech_repeatable_improved_armor_output.

Matter CompressionMaterials· repeatable50,000
Base cost
50,000
Per level
+5,000
Area
Engineering
Tier
repeatable
Draw weight
15
Path from start
3 techs, 53,750 research
ID
tech_repeatable_improved_armor_output

What Matter Compression does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Armor Hit Points

How to get Matter Compression

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

The whole research path: 3 technologies, 53,750 base research with this one
  1. Nanocomposite Materialsstarting tech
  2. Ceramo-Metal Materials1,250 · tier 1
  3. Plasteel Materials2,500 · tier 2

In the game

Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_repeatable_improved_armor_output
Draw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor

Matter Compression: questions

How do I get Matter Compression in Stellaris?

Research Plasteel Materials first (3 technologies in the whole chain); then Matter Compression can be drawn as one of the 3 engineering research options.

What does Matter Compression do?

It gives +5% Armor Hit Points.

What is the ID of Matter Compression?

The technology's ID is tech_repeatable_improved_armor_output. To get it with the console: research_technology tech_repeatable_improved_armor_output (Stellaris 4.5.2).

How much does Matter Compression cost?

50,000 engineering research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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