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Resort Worlds

Tier 2 society technology · Statecraft
SocietyTier 2Statecraft

Resort Worlds is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Artificial Moral Codes. It unlocks Create Resort World. Console: research_technology tech_resort_colonies.

Resort WorldsStatecraft· tier 23,000
Base cost
3,000
Area
Society
Tier
2
Draw weight
70
Path from start
1 techs, 6,000 research
ID
tech_resort_colonies

What Resort Worlds unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Decision · 1

How to get Resort Worlds

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

Conditions (potential)
  • Not: Gestalt Consciousness
  • Not: Nomadic empire

In the game

With careful study devoted to landscaping and the science of fun, the construction of entire worlds dedicated to leisure can be made possible.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_resort_colonies
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
modifier = {
	factor = 0
	num_owned_planets < 2
}

Resort Worlds: questions

How do I get Resort Worlds in Stellaris?

Research Artificial Moral Codes first; then Resort Worlds can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Resort Worlds do?

It unlocks Create Resort World (decision).

What is the ID of Resort Worlds?

The technology's ID is tech_resort_colonies. To get it with the console: research_technology tech_resort_colonies (Stellaris 4.5.2).

How much does Resort Worlds cost?

3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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