
Artificial Moral Codes
Artificial Moral Codes is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. It unlocks Relay Network Amenities and leads to 3 technologies. Console: research_technology tech_artificial_moral_codes.
What Artificial Moral Codes does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- -15%Crime
- +5%Amenities
What Artificial Moral Codes unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Artificial Moral Codes
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
What Artificial Moral Codes leads to
Technologies that list it as a prerequisite.
In the game
It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_artificial_moral_codesDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
Artificial Moral Codes: questions
How do I get Artificial Moral Codes in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Artificial Moral Codes do?
It gives -15% Crime and +5% Amenities. It unlocks Relay Network Amenities (edict). It leads to Penal Colonies, Resort Worlds and Synthetic Thought Patterns.
What is the ID of Artificial Moral Codes?
The technology's ID is tech_artificial_moral_codes. To get it with the console: research_technology tech_artificial_moral_codes (Stellaris 4.5.2).
How much does Artificial Moral Codes cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.