
First League Filing Offices
First League Filing Offices is a rare tier 4 society technology (Archaeostudies) in Stellaris 4.5.2. Its base cost is 12,000 research. It has no prerequisite technology. It unlocks First League Filing Offices. Console: research_technology tech_secrets_league.
What First League Filing Offices unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get First League Filing Offices
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
- DLC: ancrel
In the game
The sprawling empire of the First League dwarfed our own at its peak, and relied on implacable bureaucracy to keep the wheels of the state in motion. The quantic filing arrays they used afforded them unprecedented efficiency in the sorting and storing of documents.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_secrets_leagueFirst League Filing Offices: questions
How do I get First League Filing Offices in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 4 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does First League Filing Offices do?
It unlocks First League Filing Offices (building).
What is the ID of First League Filing Offices?
The technology's ID is tech_secrets_league. To get it with the console: research_technology tech_secrets_league (Stellaris 4.5.2).
How much does First League Filing Offices cost?
12,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_ancient_relics_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.