
Electro Sprayer
Electro Sprayer is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Agile Spike Array. It leads to Evasion Darts. Console: research_technology tech_weaver_bio_evasion_4.
How to get Electro Sprayer
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 5 technologies, 14,000 base research with this one
- Uses bio-ships
What Electro Sprayer leads to
Technologies that list it as a prerequisite.
In the game
Deploys advanced munitions that generate dynamic bio-electric auras, significantly improving the ability of ships to evade enemy fire.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_evasion_4Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_rare_crystals
has_technology = tech_rare_crystals
has_country_flag = has_market_access
}
}Electro Sprayer: questions
How do I get Electro Sprayer in Stellaris?
Research Agile Spike Array first (5 technologies in the whole chain); then Electro Sprayer can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Electro Sprayer do?
It leads to Evasion Darts.
What is the ID of Electro Sprayer?
The technology's ID is tech_weaver_bio_evasion_4. To get it with the console: research_technology tech_weaver_bio_evasion_4 (Stellaris 4.5.2).
How much does Electro Sprayer cost?
8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.