
Zero-G Refineries
Zero-G Refineries is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Offworld Construction. It leads to Long-Range Mineral Scanners. Console: research_technology tech_space_mining_1.
What Zero-G Refineries does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Resources Produced from Mining Stations
What Zero-G Refineries unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Nebula Refinerycondition
Waystation Nebula Refinerycondition
How to get Zero-G Refineries
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
What Zero-G Refineries leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Zero-G Refineries
- Nomadic empire
In the game
The addition of internal refineries on mining stations will substantially increase mineral production.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_space_mining_1Zero-G Refineries: questions
How do I get Zero-G Refineries in Stellaris?
Research Offworld Construction first; then Zero-G Refineries can be drawn as one of the 3 engineering research options.
What does Zero-G Refineries do?
It gives +10% Resources Produced from Mining Stations. It unlocks Nebula Refinery (starbase building) and Waystation Nebula Refinery (starbase module). It leads to Long-Range Mineral Scanners.
What is the ID of Zero-G Refineries?
The technology's ID is tech_space_mining_1. To get it with the console: research_technology tech_space_mining_1 (Stellaris 4.5.2).
How much does Zero-G Refineries cost?
1,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.