
Long-Range Mineral Scanners
Long-Range Mineral Scanners is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Zero-G Refineries. It leads to 2 technologies. Console: research_technology tech_space_mining_2.
What Long-Range Mineral Scanners does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Resources Produced from Mining Stations
How to get Long-Range Mineral Scanners
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
The whole research path: 2 technologies, 2,500 base research with this one
What Long-Range Mineral Scanners leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Long-Range Mineral Scanners
- Nomadic empire
In the game
Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_space_mining_2Long-Range Mineral Scanners: questions
How do I get Long-Range Mineral Scanners in Stellaris?
Research Zero-G Refineries first (2 technologies in the whole chain); then Long-Range Mineral Scanners can be drawn as one of the 3 engineering research options.
What does Long-Range Mineral Scanners do?
It gives +10% Resources Produced from Mining Stations. It leads to Mineral Cutting Beams and Planetary Engineering.
What is the ID of Long-Range Mineral Scanners?
The technology's ID is tech_space_mining_2. To get it with the console: research_technology tech_space_mining_2 (Stellaris 4.5.2).
How much does Long-Range Mineral Scanners cost?
1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.