
Starport
Starport is a tier 0 engineering technology (Voidcraft) in Stellaris 4.5.2. Empires start with it. It needs Starbase Construction. It unlocks Starport and leads to 2 technologies. Console: research_technology tech_starbase_2.
What Starport does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Starbase Upgrade: StarportStarport Upgrading the Outpost, Starports can house one Building and support two Modules.
What Starport unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Starport
Empires that meet its conditions start with it (start_tech).
- Not: Nomadic empire
What Starport leads to
Technologies that list it as a prerequisite.
In the game
The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_starbase_2Starport: questions
How do I get Starport in Stellaris?
Every empire that meets its conditions starts with Starport.
What does Starport do?
It unlocks Starport (ship size). It leads to Orbital Energy Conversion and Starhold.
What is the ID of Starport?
The technology's ID is tech_starbase_2. To get it with the console: research_technology tech_starbase_2 (Stellaris 4.5.2).
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.