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Starport

Tier 0 engineering technology · Voidcraft
EngineeringTier 0VoidcraftStarting tech

Starport is a tier 0 engineering technology (Voidcraft) in Stellaris 4.5.2. Empires start with it. It needs Starbase Construction. It unlocks Starport and leads to 2 technologies. Console: research_technology tech_starbase_2.

StarportVoidcraft· tier 0start
Base cost
known at start
Area
Engineering
Tier
0
Draw weight
—
Path from start
2 techs, 0 research
ID
tech_starbase_2

What Starport does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Starbase Upgrade: Starport
    Starport Upgrading the Outpost, Starports can house one Building and support two Modules.

What Starport unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ship size · 1

How to get Starport

Empires that meet its conditions start with it (start_tech).

Conditions (potential)
  • Not: Nomadic empire

What Starport leads to

Technologies that list it as a prerequisite.

In the game

The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_starbase_2

Starport: questions

How do I get Starport in Stellaris?

Every empire that meets its conditions starts with Starport.

What does Starport do?

It unlocks Starport (ship size). It leads to Orbital Energy Conversion and Starhold.

What is the ID of Starport?

The technology's ID is tech_starbase_2. To get it with the console: research_technology tech_starbase_2 (Stellaris 4.5.2).

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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