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Subdermal Stimulation

Tier 2 society technology · Biology
SocietyTier 2BiologyRare

Subdermal Stimulation is a rare tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Genome Mapping. It leads to Tracking Implants. Console: research_technology tech_subdermal_stimulation.

Subdermal StimulationBiology· tier 22,500
Base cost
2,500
Area
Society
Tier
2
Draw weight
75
Path from start
1 techs, 3,500 research
ID
tech_subdermal_stimulation

What Subdermal Stimulation does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Army Morale

How to get Subdermal Stimulation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

Conditions (potential)

What Subdermal Stimulation leads to

Technologies that list it as a prerequisite.

In the game

Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_subdermal_stimulation
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 0.5
modifier = {
	factor = 1.25
	is_egalitarian = no
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_subdermal_stimulation
		}
	}
}
modifier = {
	factor = 2
	has_relic = r_pox_sample
}

Subdermal Stimulation: questions

How do I get Subdermal Stimulation in Stellaris?

Research Genome Mapping first; then Subdermal Stimulation can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Subdermal Stimulation do?

It gives +10% Army Morale. It leads to Tracking Implants.

What is the ID of Subdermal Stimulation?

The technology's ID is tech_subdermal_stimulation. To get it with the console: research_technology tech_subdermal_stimulation (Stellaris 4.5.2).

How much does Subdermal Stimulation cost?

2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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