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Tracking Implants

Tier 4 society technology · Statecraft
SocietyTier 4StatecraftRare

Tracking Implants is a rare tier 4 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Subdermal Stimulation and Galactic Bureaucracy. It unlocks Tracking Implants. Console: research_technology tech_tracking_implants.

Tracking ImplantsStatecraft· tier 410,000
Base cost
10,000
Area
Society
Tier
4
Draw weight
40
Path from start
7 techs, 21,750 research
ID
tech_tracking_implants

What Tracking Implants unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Tracking Implants

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 7 technologies, 21,750 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Adaptive Bureaucracy1,250 · tier 1
  4. Colonial Bureaucracy2,000 · tier 2
  5. Genome Mapping1,000 · tier 1
  6. Galactic Bureaucracy4,000 · tier 3
  7. Subdermal Stimulation2,500 · tier 2

In the game

Further advancements in the field of subdermal implants can provide detailed information regarding the movements and actions of the implanted.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_tracking_implants
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 0.5
modifier = {
	factor = 0.20
	NOR = {
		has_modifier = curator_insight
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_statecraft
		}
	}
}
modifier = {
	factor = 2
	is_materialist = yes
	is_authoritarian = yes
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_tracking_implants
		}
	}
}

Tracking Implants: questions

How do I get Tracking Implants in Stellaris?

Research Subdermal Stimulation and Galactic Bureaucracy first (7 technologies in the whole chain); then Tracking Implants can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Tracking Implants do?

It unlocks Tracking Implants (edict).

What is the ID of Tracking Implants?

The technology's ID is tech_tracking_implants. To get it with the console: research_technology tech_tracking_implants (Stellaris 4.5.2).

How much does Tracking Implants cost?

10,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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