
Synthetic Thought Patterns
Synthetic Thought Patterns is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Artificial Moral Codes. Console: research_technology tech_synthetic_thought_patterns.
What Synthetic Thought Patterns does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +2.5%Resources from Jobs
How to get Synthetic Thought Patterns
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
- Not: Gestalt Consciousness
In the game
Thinking outside the box merely places you in another, somewhat larger box.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_synthetic_thought_patternsDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
Synthetic Thought Patterns: questions
How do I get Synthetic Thought Patterns in Stellaris?
Research Artificial Moral Codes first; then Synthetic Thought Patterns can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Synthetic Thought Patterns do?
It gives +2.5% Resources from Jobs.
What is the ID of Synthetic Thought Patterns?
The technology's ID is tech_synthetic_thought_patterns. To get it with the console: research_technology tech_synthetic_thought_patterns (Stellaris 4.5.2).
How much does Synthetic Thought Patterns cost?
6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.