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Synthetic Thought Patterns

Tier 3 society technology · Statecraft
SocietyTier 3Statecraft

Synthetic Thought Patterns is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Artificial Moral Codes. Console: research_technology tech_synthetic_thought_patterns.

Synthetic Thought PatternsStatecraft· tier 36,000
Base cost
6,000
Area
Society
Tier
3
Draw weight
50
Path from start
1 techs, 9,000 research
ID
tech_synthetic_thought_patterns

What Synthetic Thought Patterns does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +2.5%Resources from Jobs

How to get Synthetic Thought Patterns

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

Conditions (potential)
  • Not: Gestalt Consciousness

In the game

Thinking outside the box merely places you in another, somewhat larger box.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_synthetic_thought_patterns
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5

Synthetic Thought Patterns: questions

How do I get Synthetic Thought Patterns in Stellaris?

Research Artificial Moral Codes first; then Synthetic Thought Patterns can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Synthetic Thought Patterns do?

It gives +2.5% Resources from Jobs.

What is the ID of Synthetic Thought Patterns?

The technology's ID is tech_synthetic_thought_patterns. To get it with the console: research_technology tech_synthetic_thought_patterns (Stellaris 4.5.2).

How much does Synthetic Thought Patterns cost?

6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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