
Ocean Ecology Management
Ocean Ecology Management is a tier 1 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs New Worlds Protocol. It unlocks Toxic Kelp. Console: research_technology tech_toxic_kelp.
What Ocean Ecology Management unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Toxic Kelp
How to get Ocean Ecology Management
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
The whole research path: 2 technologies, 1,250 base research with this one
- Not: Nomadic empire
In the game
Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_toxic_kelpDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 2
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}
modifier = {
factor = 4
has_ascension_perk = ap_mastery_of_nature
}
modifier = {
factor = 0
NOT = {
any_owned_planet = {
has_deposit = d_toxic_kelp
}
}
}
modifier = {
factor = 0
num_owned_planets < 2
}Ocean Ecology Management: questions
How do I get Ocean Ecology Management in Stellaris?
Research New Worlds Protocol first (2 technologies in the whole chain); then Ocean Ecology Management can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Ocean Ecology Management do?
It unlocks Toxic Kelp (deposit).
What is the ID of Ocean Ecology Management?
The technology's ID is tech_toxic_kelp. To get it with the console: research_technology tech_toxic_kelp (Stellaris 4.5.2).
How much does Ocean Ecology Management cost?
1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.