
Neural Implants
Neural Implants is a tier 1 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 1,500 research. It has no prerequisite technology. It unlocks Abominations, Slave Army and Slave Processing Facility and leads to Thrall-Worlds. Console: research_technology tech_neural_implants.
What Neural Implants unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
- Abominations
- Slave Army
Arkship Slave Processing Facilitycondition
Ring Slave Processing Facilitycondition
How to get Neural Implants
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
It needs no other technology.
- Regular empire (not gestalt)
- Allows slavery
- Any of
- Policy: Allowed
- Ethic: Gestalt Consciousness
- Any of
What Neural Implants leads to
Technologies that list it as a prerequisite.
In the game
Cognition is little but the processing of sensory input. It can be altered.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_neural_implantsDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 1.5
count_owned_pop_amount = {
limit = {
OR = {
is_enslaved = yes
has_disconnected_drone_citizenship_type = yes
}
}
count >= 1000
}
}
modifier = {
factor = 2
count_owned_pop_amount = {
limit = {
OR = {
is_enslaved = yes
has_disconnected_drone_citizenship_type = yes
}
}
count >= 2000
}
}
modifier = {
factor = 2
count_owned_pop_amount = {
limit = {
OR = {
is_enslaved = yes
has_disconnected_drone_citizenship_type = yes
}
}
count >= 3000
}
}Neural Implants: questions
How do I get Neural Implants in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It also has conditions (see Requirements on this page).
What does Neural Implants do?
It unlocks Abominations (army), Slave Army (army), Slave Processing Facility (building), Arkship Slave Processing Facility (starbase building) and Ring Slave Processing Facility (starbase building). It leads to Thrall-Worlds.
What is the ID of Neural Implants?
The technology's ID is tech_neural_implants. To get it with the console: research_technology tech_neural_implants (Stellaris 4.5.2).
How much does Neural Implants cost?
1,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.