StellarisDB

Neural Implants

Tier 1 society technology · Statecraft
SocietyTier 1Statecraft

Neural Implants is a tier 1 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 1,500 research. It has no prerequisite technology. It unlocks Abominations, Slave Army and Slave Processing Facility and leads to Thrall-Worlds. Console: research_technology tech_neural_implants.

Neural ImplantsStatecraft· tier 11,500
Base cost
1,500
Area
Society
Tier
1
Draw weight
90
Path from start
none
ID
tech_neural_implants

What Neural Implants unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Army · 2
  • Abominations
  • Slave Army

How to get Neural Implants

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.

It needs no other technology.

Conditions (potential)

What Neural Implants leads to

Technologies that list it as a prerequisite.

In the game

Cognition is little but the processing of sensory input. It can be altered.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_neural_implants
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 1.5
	count_owned_pop_amount = {
		limit = {
			OR = {
				is_enslaved = yes
				has_disconnected_drone_citizenship_type = yes
			}
		}
		count >= 1000
	}
}
modifier = {
	factor = 2
	count_owned_pop_amount = {
		limit = {
			OR = {
				is_enslaved = yes
				has_disconnected_drone_citizenship_type = yes
			}
		}
		count >= 2000
	}
}
modifier = {
	factor = 2
	count_owned_pop_amount = {
		limit = {
			OR = {
				is_enslaved = yes
				has_disconnected_drone_citizenship_type = yes
			}
		}
		count >= 3000
	}
}

Neural Implants: questions

How do I get Neural Implants in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It also has conditions (see Requirements on this page).

What does Neural Implants do?

It unlocks Abominations (army), Slave Army (army), Slave Processing Facility (building), Arkship Slave Processing Facility (starbase building) and Ring Slave Processing Facility (starbase building). It leads to Thrall-Worlds.

What is the ID of Neural Implants?

The technology's ID is tech_neural_implants. To get it with the console: research_technology tech_neural_implants (Stellaris 4.5.2).

How much does Neural Implants cost?

1,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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