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Trinary Computing

Tier 2 physics technology · Computing
PhysicsTier 2ComputingFirst Contact Story Pack

Trinary Computing is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_trinary_computing.

Trinary ComputingComputing· tier 23,000
Base cost
3,000
Area
Physics
Tier
2
Draw weight
0
Path from start
none
ID
tech_trinary_computing

What Trinary Computing does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +0.25Envoy Capacity
  • +10%Operation Speed
  • -1Operation Difficulty

How to get Trinary Computing

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: first contact

In the game

Different societies have developed alternative solutions for their logistics and computing. These alien ways of thinking have made it easier for us to adapt to foreign empires' structures.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_trinary_computing

Trinary Computing: questions

How do I get Trinary Computing in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Trinary Computing do?

It gives +0.25 Envoy Capacity, +10% Operation Speed and -1 Operation Difficulty.

What is the ID of Trinary Computing?

The technology's ID is tech_trinary_computing. To get it with the console: research_technology tech_trinary_computing (Stellaris 4.5.2).

How much does Trinary Computing cost?

3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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