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Storm Manipulation

Tier 2 physics technology · Field Manipulation
PhysicsTier 2Field ManipulationCosmic Storms

Storm Manipulation is a tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Planetary Storm Negation. It unlocks Storm Attraction Center, Storm Repulsion Center, Storm Attraction Field and 1 more and leads to Advanced Storm Manipulation. Console: research_technology tech_storm_manipulation.

Storm ManipulationField Manipulation· tier 22,500
Base cost
2,500 (scripted)
Area
Physics
Tier
2
Draw weight
75
Path from start
1 techs, 3,500 research
ID
tech_storm_manipulation

What Storm Manipulation unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Storm Manipulation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

Conditions (potential)
  • DLC: cosmic storms

What Storm Manipulation leads to

Technologies that list it as a prerequisite.

In the game

By harnessing the principles behind storm negation technologies, we can begin to manipulate the astrometeorological nature of the galaxy to serve our own needs.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_storm_manipulation
Draw weight script, as in common/technology/00_cosmic_storm_tech.txt
modifier = {
	factor = 1.2
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_shared_knowledge
}
modifier = {
	factor = 1.5
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_protection_initiative
}
modifier = {
	factor = 1.75
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_galactic_management
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_utilization_protocols
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_manipulation_mandate
}
modifier = {
	factor = value:storm_callers_councilor_tech_discovery_chance_multiplier
	any_owned_leader = {
		is_councilor = yes
		OR = {
			is_councilor_type = councilor_storm_callers
			is_councilor_type = councilor_storm_callers_megacorp
		}
	}
}
modifier = {
	factor = @storm_chasers_storm_tech_weight_mult
	has_origin = origin_storm_chasers
}
modifier = {
	factor = 0
	has_origin = origin_storm_chasers
}
modifier = {
	factor = 0
	is_nomadic = no
	num_cosmic_storms_encountered < 3
}

Storm Manipulation: questions

How do I get Storm Manipulation in Stellaris?

Research Planetary Storm Negation first; then Storm Manipulation can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).

What does Storm Manipulation do?

It unlocks Storm Attraction Center (building), Storm Repulsion Center (building), Storm Attraction Field (edict), Storm Repel Field (edict), Storm Attraction Computer (starbase building) and Storm Repelling Computer (starbase building). It leads to Advanced Storm Manipulation.

What is the ID of Storm Manipulation?

The technology's ID is tech_storm_manipulation. To get it with the console: research_technology tech_storm_manipulation (Stellaris 4.5.2).

How much does Storm Manipulation cost?

2,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_cosmic_storm_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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