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Universal Macrophage

Tier 3 society technology · Biology
SocietyTier 3BiologyRare

Universal Macrophage is a rare tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 6,000 research. It has no prerequisite technology. Console: research_technology tech_universal_marcophage.

Universal MacrophageBiology· tier 36,000
Base cost
6,000
Area
Society
Tier
3
Draw weight
0
Path from start
none
ID
tech_universal_marcophage

What Universal Macrophage does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Organic Leader Lifespan
  • +10%Biological Pop Growth Speed

How to get Universal Macrophage

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

In the game

These powerful immunology boosters make disease a thing of the past, allowing organic populations to live fuller, healthier lives. May cause serious side effects.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_universal_marcophage

Universal Macrophage: questions

How do I get Universal Macrophage in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 3 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Universal Macrophage do?

It gives +10% Organic Leader Lifespan and +10% Biological Pop Growth Speed.

What is the ID of Universal Macrophage?

The technology's ID is tech_universal_marcophage. To get it with the console: research_technology tech_universal_marcophage (Stellaris 4.5.2).

How much does Universal Macrophage cost?

6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_strange_worlds_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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