StellarisDB

Tomb World Adaptation

Tier 3 society technology · New Worlds
SocietyTier 3New WorldsRare

Tomb World Adaptation is a rare tier 3 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Hostile Environment Adaptation. Console: research_technology tech_tomb_world_adaption.

Tomb World AdaptationNew Worlds· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
4 techs, 8,500 research
ID
tech_tomb_world_adaption

What Tomb World Adaptation does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +20%Tomb World Habitability

How to get Tomb World Adaptation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 4 technologies, 8,500 base research with this one
  1. Space Explorationstarting tech
  2. New Worlds Protocolstarting tech
  3. Atmospheric Filtering1,500 · tier 2
  4. Hostile Environment Adaptation3,000 · tier 2
Conditions (potential)
  • Not: Wilderness empire

In the game

Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_tomb_world_adaption
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 0.5
modifier = {
	factor = 0.20
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_new_worlds
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_tomb_world_adaption
		}
	}
}
modifier = {
	factor = 2
	any_owned_planet = {
		is_planet_class = pc_nuked
	}
}

Tomb World Adaptation: questions

How do I get Tomb World Adaptation in Stellaris?

Research Hostile Environment Adaptation first (4 technologies in the whole chain); then Tomb World Adaptation can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Tomb World Adaptation do?

It gives +20% Tomb World Habitability.

What is the ID of Tomb World Adaptation?

The technology's ID is tech_tomb_world_adaption. To get it with the console: research_technology tech_tomb_world_adaption (Stellaris 4.5.2).

How much does Tomb World Adaptation cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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