
Unusual Senses
Unusual Senses is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_unusual_senses.
What Unusual Senses does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +0.25Envoy Capacity
- Listening Posts provide +1 Detection Strength and Sensor Range for every 3 Detection Arrays
How to get Unusual Senses
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- DLC: first contact
In the game
Nothing is more innovative than natural evolution. By studying how pre-FTL societies view their world, we have devised new methods of detecting uninvited ships.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_unusual_sensesUnusual Senses: questions
How do I get Unusual Senses in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Unusual Senses do?
It gives +0.25 Envoy Capacity.
What is the ID of Unusual Senses?
The technology's ID is tech_unusual_senses. To get it with the console: research_technology tech_unusual_senses (Stellaris 4.5.2).
How much does Unusual Senses cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.