
UV Lasers
UV Lasers is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Blue Lasers. It unlocks Large UV Beam Projector, Large UV Laser, Medium UV Beam Projector and 4 more and leads to 2 technologies. Console: research_technology tech_lasers_3.
What UV Lasers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Damage
What UV Lasers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get UV Lasers
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 3,250 base research with this one
What UV Lasers leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- UV Beam Projector
- Uses bio-ships
In the game
Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_lasers_3Draw weight script, as in common/technology/00_phys_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}UV Lasers: questions
How do I get UV Lasers in Stellaris?
Research Blue Lasers first (2 technologies in the whole chain); then UV Lasers can be drawn as one of the 3 physics research options.
What does UV Lasers do?
It gives +5% Army Damage. It unlocks Large UV Beam Projector (ship component), Large UV Laser (ship component), Medium UV Beam Projector (ship component), Medium UV Laser (ship component), Small UV Beam Projector (ship component), Small UV Laser (ship component) and 1 more. It leads to Stellar Cannon and X-Ray Lasers.
What is the ID of UV Lasers?
The technology's ID is tech_lasers_3. To get it with the console: research_technology tech_lasers_3 (Stellaris 4.5.2).
How much does UV Lasers cost?
2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.