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Deep Crust Engineering

Tier 2 society technology · New Worlds
SocietyTier 2New Worlds

Deep Crust Engineering is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs New Worlds Protocol. It unlocks Active Volcano, Raging Lavafalls, Rugged Landscape and 1 more and leads to Volcanic Terraforming. Console: research_technology tech_volcano.

Deep Crust EngineeringNew Worlds· tier 22,500
Base cost
2,500
Area
Society
Tier
2
Draw weight
75
Path from start
2 techs, 2,500 research
ID
tech_volcano

What Deep Crust Engineering does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Research Option: Volcanic Terraforming
    Allows us to terraform Volcanic Worlds into temperate climates.

What Deep Crust Engineering unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Deposit · 4
  • Active Volcano
  • Raging Lavafalls
  • Rugged Landscape
  • Volcanic Crater

How to get Deep Crust Engineering

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 2,500 base research with this one
  1. Space Explorationstarting tech
  2. New Worlds Protocolstarting tech
Conditions (potential)
  • Not: Nomadic empire

What Deep Crust Engineering leads to

Technologies that list it as a prerequisite.

In the game

Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_volcano
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 2
}
modifier = {
	factor = 1.25
	has_tradition = tr_expansion_adopt
}
modifier = {
	factor = 4
	has_ascension_perk = ap_mastery_of_nature
}
modifier = {
	factor = 0
	NOT = {
		any_owned_planet = {
			has_deposit = d_active_volcano
		}
		any_system_within_border = {
			any_system_planet = {
				is_planet_class = pc_volcanic
			}
		}
	}
}
modifier = {
	factor = 0
	num_owned_planets < 2
}

Deep Crust Engineering: questions

How do I get Deep Crust Engineering in Stellaris?

Research New Worlds Protocol first (2 technologies in the whole chain); then Deep Crust Engineering can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Deep Crust Engineering do?

It unlocks Active Volcano (deposit), Raging Lavafalls (deposit), Rugged Landscape (deposit) and Volcanic Crater (deposit). It leads to Volcanic Terraforming.

What is the ID of Deep Crust Engineering?

The technology's ID is tech_volcano. To get it with the console: research_technology tech_volcano (Stellaris 4.5.2).

How much does Deep Crust Engineering cost?

2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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