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Doctrine: Reactive Formations

Tier 2 society technology · Military Theory
SocietyTier 2Military Theory

Doctrine: Reactive Formations is a tier 2 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Doctrine: Space Combat. It leads to Doctrine: Interstellar Warfare. Console: research_technology tech_doctrine_fleet_size_2.

Doctrine: Reactive FormationsMilitary Theory· tier 23,000
Base cost
3,000
Area
Society
Tier
2
Draw weight
70
Path from start
1 techs, 4,000 research
ID
tech_doctrine_fleet_size_2

What Doctrine: Reactive Formations does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +40Fleet Command Limit

How to get Doctrine: Reactive Formations

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

What Doctrine: Reactive Formations leads to

Technologies that list it as a prerequisite.

In the game

Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_doctrine_fleet_size_2
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 3
modifier = {
	factor = 2
	is_militarist = yes
}

Doctrine: Reactive Formations: questions

How do I get Doctrine: Reactive Formations in Stellaris?

Research Doctrine: Space Combat first; then Doctrine: Reactive Formations can be drawn as one of the 3 society research options.

What does Doctrine: Reactive Formations do?

It gives +40 Fleet Command Limit. It leads to Doctrine: Interstellar Warfare.

What is the ID of Doctrine: Reactive Formations?

The technology's ID is tech_doctrine_fleet_size_2. To get it with the console: research_technology tech_doctrine_fleet_size_2 (Stellaris 4.5.2).

How much does Doctrine: Reactive Formations cost?

3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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