
Doctrine: Reactive Formations
Doctrine: Reactive Formations is a tier 2 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Doctrine: Space Combat. It leads to Doctrine: Interstellar Warfare. Console: research_technology tech_doctrine_fleet_size_2.
What Doctrine: Reactive Formations does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +40Fleet Command Limit
How to get Doctrine: Reactive Formations
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
What Doctrine: Reactive Formations leads to
Technologies that list it as a prerequisite.
In the game
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_doctrine_fleet_size_2Draw weight script, as in common/technology/00_soc_tech.txt
factor = 3
modifier = {
factor = 2
is_militarist = yes
}Doctrine: Reactive Formations: questions
How do I get Doctrine: Reactive Formations in Stellaris?
Research Doctrine: Space Combat first; then Doctrine: Reactive Formations can be drawn as one of the 3 society research options.
What does Doctrine: Reactive Formations do?
It gives +40 Fleet Command Limit. It leads to Doctrine: Interstellar Warfare.
What is the ID of Doctrine: Reactive Formations?
The technology's ID is tech_doctrine_fleet_size_2. To get it with the console: research_technology tech_doctrine_fleet_size_2 (Stellaris 4.5.2).
How much does Doctrine: Reactive Formations cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.