
Xeno-Aesthetics
Xeno-Aesthetics is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_xeno_aesthetics.
What Xeno-Aesthetics does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +0.5Envoy Capacity
- +10%Damage to Rivals
How to get Xeno-Aesthetics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- DLC: first contact
In the game
After analyzing a multitude of artists from drastically different cultures, we have come up with a general theorem. By studying a civilization's art and culture, we can gain an advantage against them in combat.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_xeno_aestheticsXeno-Aesthetics: questions
How do I get Xeno-Aesthetics in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Xeno-Aesthetics do?
It gives +0.5 Envoy Capacity and +10% Damage to Rivals.
What is the ID of Xeno-Aesthetics?
The technology's ID is tech_xeno_aesthetics. To get it with the console: research_technology tech_xeno_aesthetics (Stellaris 4.5.2).
How much does Xeno-Aesthetics cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.