
Domination traditions
Domination is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +5% Worker Pop Resource Output, +5% Job Efficiency for Slaves, -25% Slave Political Power and 1 more. Finishing it gives -5% Empire Size from Pops and +1 Ascension Perks Unlocked. Traditions: Colonial Viceroys, Imperious Architecture, Judgment Corps, Privy Council and Workplace Motivators.
Adoption bonus

Domination Traditions
- +5%Worker Pop Resource Output
- +5%Job Efficiency for Slaves
- -25%Slave Political Power

The 5 traditions
In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Colonial Viceroys
- +0.5
Monthly Influence - +1Official Capacity
- +1Official Starting Skill Level

Imperious Architecture
- Capital Buildings provide Housing and Politician Jobs scaling with Tier.
Another version — when Civic: Worker Cooperative
- Capital Buildings provide +100 Housing and +150 Bureaucrat Jobs scaling with Tier.
As Synaptic Extensions — when Hive Mind; Not: Wilderness empire
- Capital Buildings provide Housing and Coordinator Jobs scaling with Tier.
As Interspecies Pheromone Compatibility — when Wilderness empire
- Communal Biomes provide additional Defense Armies: +1
As Modular Depots — when Machine Intelligence
- -15%Empire Size from Districts

Judgment Corps
- +1
Unity Produced per 100 Enforcers
- +0.5
Unity Produced per 100 Telepaths
As Deviancy Protocols — when Machine Intelligence
- -10Deviancy
As Divergence Suppression — when Hive Mind
- -10Deviancy

Privy Council
- +20%Councilor Experience Gain
- +50Edict Fund

Workplace Motivators
- +5%Worker Pop Resource Output
- +5%Job Efficiency for Slaves
As Drone Network — when Gestalt Consciousness; Not: Wilderness empire
- +5%Menial Drone Output
As Macro Metabolic Acceleration — when Wilderness empire
- +5%Menial Drone Output
Completion bonus

Domination Traditions Finished
- -5%Empire Size from Pops
- +1Ascension Perks Unlocked
Another version — when DLC: federations; Not: Wilderness empire
- -5%Empire Size from Pops
- +1Ascension Perks Unlocked
- Empire Size from Pops -5% Grants access to the Hegemony Federation type. Ascension Perks Unlocked: +1
Another version — when Wilderness empire; DLC: federations
- -5%Empire Size from Districts
- +1Ascension Perks Unlocked
- Empire Size from Districts: -5% Grants access to the Hegemony Federation type. Ascension Perks Unlocked: +1
In the game
If we do not impose our will on others, they will inevitably impose theirs on us.
Everything that is not Us must serve Us, either as servants, or as food.
We seek harmonious functionality throughout the entire galaxy. Other stellar beings resist this due to inefficient personal whims. We will remove their disorder like a malfunctioning part.
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_tradition = tr_domination_adoptEach tradition's ID is in its card's address on this page and in /raw/traditions.json.
Domination traditions: questions
What does the Domination tradition tree do?
Domination is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +5% Worker Pop Resource Output, +5% Job Efficiency for Slaves, -25% Slave Political Power and 1 more. Finishing it gives -5% Empire Size from Pops and +1 Ascension Perks Unlocked. Traditions: Colonial Viceroys, Imperious Architecture, Judgment Corps, Privy Council and Workplace Motivators.
Which Domination tradition comes first?
Colonial Viceroys, Imperious Architecture and Judgment Corps need no other tradition of the tree; the rest need the ones named under each.
How many tradition trees can I adopt?
Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.
Source: common/tradition_categories/00_domination.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_21_11.


