
Expansion traditions
Expansion is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +25% Colony Development Speed (Not: Wilderness empire; Not: Nomadic empire), -20% Habitat Alloys Upkeep (Not: Wilderness empire; Not: Nomadic empire), -20% Habitat Districts Alloys Upkeep (Not: Wilderness empire; Not: Nomadic empire) and 6 more. Finishing it gives +1 Max Districts (Non-artificial planets only) and +1 Ascension Perks Unlocked. Traditions: Reach for the Stars, Colonization Fever, Courier Network, Galactic Ambition and A New Life.
Adoption bonus

Expansion Traditions
- +25%Colony Development Speed
- -20%
Habitat Alloys Upkeep - -20%
Habitat Districts Alloys Upkeep
- +25%Terraforming Speed
- -20%Station Upkeep
- +25%Megastructure Build Speed
- -20%Waystation Upkeep
- -20%Waystation Module Upkeep

The 5 traditions
In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Reach for the Stars
- -10%
Starbase Influence Cost
- -10%Waystation Build Cost
- -10%Waystation Upgrade Cost

Colonization Fever
- +1Urban Districts when establishing Colonies
- +25%Colony Development Speed
As Arkship Armada — when Nomadic empire
- -25%Empire Size from Colonies
- -5%Arkship Build Cost
- -10%Arkship Module & System Cost
As Mind of Many Worlds — when Wilderness empire; Not: Nomadic empire
- Add a random District upon colonizing a new world.

Courier Network
- -15%Empire Size from Systems
- -15%Empire Size from Colonies
- +25%Waystation Stockpile Capacity
- +25%Waystation Resource Transfer Rate

Galactic Ambition
- -20%Station Upkeep
- +50%Station Capacity

A New Life
- +10%Pop Growth (or Assembly) Speed
Completion bonus

Expansion Traditions Finished
- +1Max Districts (Non-artificial planets only)
- +1Ascension Perks Unlocked
Another version — when Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged))
- +1Habitat Max Districts
- +1Ascension Perks Unlocked
Another version — when Nomadic empire
- +1Max Districts (Artificial colonies only)
- +1Ascension Perks Unlocked
In the game
We must expand our civilization to new systems and planets, or risk eventual extinction.
There are only two possible states for the Collective: growth, or death.
Growth projections indicate we will soon exceed the maximum storage capacity of our home. We must expand, or stagnate.
We must expand our civilization to new systems and habitats, or risk eventual extinction.
By building new Arkships and expanding our Waylines our civilization shall roam the stars forever.
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_tradition = tr_expansion_adoptEach tradition's ID is in its card's address on this page and in /raw/traditions.json.
Expansion traditions: questions
What does the Expansion tradition tree do?
Expansion is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +25% Colony Development Speed (Not: Wilderness empire; Not: Nomadic empire), -20% Habitat Alloys Upkeep (Not: Wilderness empire; Not: Nomadic empire), -20% Habitat Districts Alloys Upkeep (Not: Wilderness empire; Not: Nomadic empire) and 6 more. Finishing it gives +1 Max Districts (Non-artificial planets only) and +1 Ascension Perks Unlocked. Traditions: Reach for the Stars, Colonization Fever, Courier Network, Galactic Ambition and A New Life.
Which Expansion tradition comes first?
Reach for the Stars and Colonization Fever need no other tradition of the tree; the rest need the ones named under each.
How many tradition trees can I adopt?
Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.
Source: common/tradition_categories/00_expansion.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_12_11.


