StellarisDB

Supremacy traditions

Tradition tree
5 traditions

Supremacy is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +20 Naval Capacity, +20% Army Damage and Agenda: Military Buildup. Finishing it gives +1 Ascension Perks Unlocked. Traditions: Master Shipwrights, Fleet Logistics Corps, Overwhelming Force, War Games and The Great Game.

Master ShipwrightsFleet Logistics CorpsOverwhelming ForceWar GamesThe Great Game

Adoption bonus

Supremacy Traditions
When the tree is adopted

Supremacy Traditions

  • +20Naval Capacity
  • +20%Army Damage
Unlocks agendaMilitary Buildup

The 5 traditions

In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Master Shipwrights

Master Shipwrights

  • +25%Ship Build Speed
Also called Modular Hull Templates, Organic Architecture for some empires.
Fleet Logistics Corps

Fleet Logistics Corps

  • -10%Ship Upkeep
  • +20%Naval Capacity
Also called Automated Underway Replenishment, Nutrient Arks for some empires.
Overwhelming Force

Overwhelming Force

  • +20%Orbital Bombardment Damage
  • +10%Ship Fire Rate
War Games

War Games

Needs Master Shipwrights, Fleet Logistics Corps
  • +10%Fleet Command Limit
  • +1Commander Capacity
  • +1Commander Starting Skill Level
Also called Combat Variable Mitigation, Three-Dimensional Awareness for some empires.
The Great Game

The Great Game

Needs Overwhelming Force
  • +20%Damage vs Starbases and Waystations
Also called Hunter's Eye, Diplomatic Target Prioritization for some empires.

Completion bonus

Supremacy Traditions Finished
When all traditions are taken

Supremacy Traditions Finished

  • +1Ascension Perks Unlocked

In the game

Regular empire (not gestalt)

The future of this galaxy belongs to those who are strong enough to seize it.

Hive Mind

The only rule: eat, or be eaten.

Machine Intelligence

All of our theoretical models invariably collapse due to the unknown variables presented by other empires. Since our models cannot be further improved, the unknown variables must be eliminated.

Console command

Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.

effect add_tradition = tr_supremacy_adopt

Each tradition's ID is in its card's address on this page and in /raw/traditions.json.

Supremacy traditions: questions

What does the Supremacy tradition tree do?

Supremacy is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +20 Naval Capacity, +20% Army Damage and Agenda: Military Buildup. Finishing it gives +1 Ascension Perks Unlocked. Traditions: Master Shipwrights, Fleet Logistics Corps, Overwhelming Force, War Games and The Great Game.

Which Supremacy tradition comes first?

Master Shipwrights, Fleet Logistics Corps and Overwhelming Force need no other tradition of the tree; the rest need the ones named under each.

How many tradition trees can I adopt?

Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.

Source: common/tradition_categories/00_supremacy.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_21_11.

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