StellarisDB

Synchronicity traditions

Tradition tree
5 traditions

Synchronicity is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives -10% Pop Upkeep (Not: Wilderness empire), -10% District Upkeep (Wilderness empire) and Unlocks Agenda: Growth Revision Unlocks Agenda: Cognitive Revision Unlocks Agenda: Regulatory Revision Unlocks Agenda: Legion Revision Pop Upkeep: -10%. Finishing it gives +25% Colony Ascension Effects and +1 Ascension Perks Unlocked. Traditions: Cloned Organs, Synchronized Agents, Integrated Preservation, Flexible Thought Routines and Collective Reasoning.

Cloned OrgansSynchronized AgentsIntegrated PreservationFlexible Thought RoutinesCollective Reasoning

Unity of mind begets unity of purpose. We must strive for synchronized action in all endeavors.

Adoption bonus

Synchronicity Traditions
When the tree is adopted

Synchronicity Traditions

  • Unlocks Agenda: Growth Revision Unlocks Agenda: Cognitive Revision Unlocks Agenda: Regulatory Revision Unlocks Agenda: Legion Revision Pop Upkeep: -10%
If Not: Wilderness empire:
  • -10%Pop Upkeep
If Wilderness empire:
  • -10%District Upkeep

The 5 traditions

In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Cloned Organs

Cloned Organs

  • +10Leader Lifespan
  • -1Leader Maximum Negative Traits
As Unity of Mind — when Origin: Necrophage
  • Necrophaging Pops provides Unity.
Also called Self-Preservation Protocols for some empires.
Synchronized Agents

Synchronized Agents

  • -20%Leader Upkeep
  • -5%Empire Size from Pops
  • +20%Refugee Attraction
Also called Synchronized Circadian Rhythms for some empires.
Integrated Preservation

Integrated Preservation

  • +30%Automatic Resettlement Chance
Also called Instinctive Synchronization for some empires.
Flexible Thought Routines

Flexible Thought Routines

Needs Synchronized Agents, Cloned Organs
  • +50Edict Fund
  • +1Restored Node Additional Skill
As Flexible Governing Algorithms — when Machine Intelligence
  • +50Edict Fund
  • +1Restored Node Additional Skill
Collective Reasoning

Collective Reasoning

Needs Integrated Preservation
  • +3Stability
  • -10%Colony Ascension Cost

Completion bonus

Synchronicity Traditions Finished
When all traditions are taken

Synchronicity Traditions Finished

  • +25%Colony Ascension Effects
  • +1Ascension Perks Unlocked
Another version — when Machine Intelligence
  • +25%Colony Ascension Effects
  • +1Ascension Perks Unlocked
  • Unlocks Edict: Industrial Maintenance. Colony Ascension Effects: +25% Ascension Perks Unlocked: +1

Who can pick Synchronicity

Read from the tree's potential block; our words where the game has no text.

  • Gestalt Consciousness

Console command

Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.

effect add_tradition = tr_synchronicity_adopt

Each tradition's ID is in its card's address on this page and in /raw/traditions.json.

Synchronicity traditions: questions

What does the Synchronicity tradition tree do?

Synchronicity is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives -10% Pop Upkeep (Not: Wilderness empire), -10% District Upkeep (Wilderness empire) and Unlocks Agenda: Growth Revision Unlocks Agenda: Cognitive Revision Unlocks Agenda: Regulatory Revision Unlocks Agenda: Legion Revision Pop Upkeep: -10%. Finishing it gives +25% Colony Ascension Effects and +1 Ascension Perks Unlocked. Traditions: Cloned Organs, Synchronized Agents, Integrated Preservation, Flexible Thought Routines and Collective Reasoning.

Which Synchronicity tradition comes first?

Cloned Organs, Synchronized Agents and Integrated Preservation need no other tradition of the tree; the rest need the ones named under each.

How many tradition trees can I adopt?

Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.

Source: common/tradition_categories/00_synchronicity.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_21_11.

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