StellarisDB

Reawakened

Biological species trait
No costMechanicalMachineNot at creation

Reawakened is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives -15% Job Efficiency.

Cost
0
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_cetanas_prisoner

What Reawakened does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -15%Job Efficiency
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

Extracted from Cetana's storage Matrix, these individuals have been reborn in synthetic forms. Their adjustment to this new existence is fraught with challenges. Their outward compliance masks a more profound struggle, as vacant expressions reveal the indelible scars left by Cetana's manipulations.

Reawakened: questions

How many trait points does Reawakened cost?

Reawakened costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Reawakened at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Reawakened?

trait_cetanas_prisoner

Source: common/traits/13_machine_age_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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