StellarisDB

Reaver

Biological species trait
2 pointsBiologicalLithoidMechanicalNomads

Reaver is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological, Lithoid and Mechanical species and can be picked when a species is created. It gives +5% Trader Workforce. Opposite of Charismatic and Terraphobic.

Cost
2
At species creation
yes
Random species
yes
Species
Biological, Lithoid, Mechanical
ID
trait_reavers

What Reaver does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +5%Trader Workforce

 Commanders start with the Plunderer trait if they are not Xenophile or Pacifist

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Not with ethic

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Requires the Gene Tailoring Technology.

In the game

Cunning, not camaraderie, shaped this species' evolution. Every interaction is a contest of will, and survival belongs to the most ruthless.

Reaver: questions

How many trait points does Reaver cost?

Reaver costs 2 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Reaver?

Charismatic and Terraphobic: a species cannot have both.

Can I pick Reaver at species creation?

Yes, for Biological, Lithoid and Mechanical species.

What is the ID of Reaver?

trait_reavers

Source: common/traits/18_nomads_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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