
Reaver
Reaver is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological, Lithoid and Mechanical species and can be picked when a species is created. It gives +5% Trader Workforce. Opposite of Charismatic and Terraphobic.
What Reaver does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +5%Trader Workforce
Commanders start with the Plunderer trait if they are not Xenophile or Pacifist
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Requires the Gene Tailoring Technology.
In the game
Cunning, not camaraderie, shaped this species' evolution. Every interaction is a contest of will, and survival belongs to the most ruthless.
Reaver: questions
How many trait points does Reaver cost?
Reaver costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Reaver?
Charismatic and Terraphobic: a species cannot have both.
Can I pick Reaver at species creation?
Yes, for Biological, Lithoid and Mechanical species.
What is the ID of Reaver?
trait_reavers
Source: common/traits/18_nomads_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).