
Cranial Hypertrophy
Cranial Hypertrophy is a psionic species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species and can be picked when a species is created. It gives +15% Researcher Workforce and -10% Worker And Simple Drone Cat Bonus Workforce. Opposite of Intelligent and Cranial Megatrophy.
What Cranial Hypertrophy does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +15%Researcher Workforce
- -10%Worker And Simple Drone Cat Bonus Workforce
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
Species classes: PSIONIC
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Requires the Gene Tailoring Technology.
- Can add or remove phenotype traits
In the game
The frame of this species' neural encasement has inflated to the point where its physical capabilities have become somewhat limited.
Cranial Hypertrophy: questions
How many trait points does Cranial Hypertrophy cost?
Cranial Hypertrophy costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Cranial Hypertrophy?
Intelligent and Cranial Megatrophy: a species cannot have both.
Can I pick Cranial Hypertrophy at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Cranial Hypertrophy?
trait_cranial_hypertrophy
Source: common/traits/17_shroud_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).