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Bionic Physicists

Cyborg species trait
1 pointBiologicalLithoidNot at creationThe Machine Age

Bionic Physicists is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives +15% Physicist Workforce. Opposite of Bionic Engineers and Bionic Sociologists.

Cost
1
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_bionic_physicists

What Bionic Physicists does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +15%Physicist Workforce

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Integrated multi-modal processing produces physics calculations on the fly without requiring a connection to an external computing unit.

Bionic Physicists: questions

How many trait points does Bionic Physicists cost?

Bionic Physicists costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Bionic Physicists?

Bionic Engineers and Bionic Sociologists: a species cannot have both.

Can I pick Bionic Physicists at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Bionic Physicists?

trait_cyborg_bionic_physicists

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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