
Bionic Physicists
Bionic Physicists is a cyborg species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives +15% Physicist Workforce. Opposite of Bionic Engineers and Bionic Sociologists.
What Bionic Physicists does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +15%Physicist Workforce
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
In the game
Integrated multi-modal processing produces physics calculations on the fly without requiring a connection to an external computing unit.
Bionic Physicists: questions
How many trait points does Bionic Physicists cost?
Bionic Physicists costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Bionic Physicists?
Bionic Engineers and Bionic Sociologists: a species cannot have both.
Can I pick Bionic Physicists at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Bionic Physicists?
trait_cyborg_bionic_physicists
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).