StellarisDB

Cybernetic

Biological species trait
No costBiologicalLithoidNot at creation

Cybernetic is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +20% Habitability, +10% Army Damage and +40 Leader Lifespan. Opposite of Latent Psionic and Psionic.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cybernetic

What Cybernetic does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Habitability
  • +10%Army Damage
  • +40Leader Lifespan
Pops · when
  • owner
    • Policy: Limited Cyberization
  • +10%Job Efficiency
Pops · when
  • owner
    • Not: Policy: Limited Cyberization
  • +10%Job Efficiency
Species · when
  • -10%Empire Size from Pops
Pops · when
  • owner
    • Any of
      • Country flag: cyber_subscription_model
      • Country flag: cyber_subscription_model_megacorp
  • -5%Happiness
Pops · when
  • owner
    • Policy: Limited Cyberization
    • Country flag: cyber_subscription_model
  • +25%Trader Workforce
Pops · when
  • owner
    • Not: Policy: Limited Cyberization
    • Country flag: cyber_subscription_model
  • +25%Trader Workforce
Pops · when
  • owner
    • Policy: Limited Cyberization
    • Country flag: cyber_subscription_model_megacorp
  • +50%Trader Workforce
Pops · when
  • owner
    • Not: Policy: Limited Cyberization
    • Country flag: cyber_subscription_model_megacorp
  • +50%Trader Workforce
Pops · when
  • owner
    • Country flag: cyber_hive_standards
    • Policy: Limited Cyberization
  • -5%Job Efficiency

Replaces 50% of  Food (or equivalent) Upkeep with  Energy Credits Upkeep

- Job Efficiency: +10%

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

This species has embraced cybernetics on such a scale that its members may be considered cyborgs. They routinely replace their organic body parts with more advanced mechanical versions.

Cybernetic: questions

How many trait points does Cybernetic cost?

Cybernetic costs no trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Cybernetic?

Latent Psionic and Psionic: a species cannot have both.

Can I pick Cybernetic at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Cybernetic?

trait_cybernetic

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?