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Augmentations of the Templars

Cyborg species trait
No costBiologicalLithoidNot at creation

Augmentations of the Templars is a cyborg species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +10% Army Health, +10% Army Damage and +10% Soldier Workforce.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_creed_of_war

What Augmentations of the Templars does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +10%Army Health
  • +10%Army Damage
  • +10%Soldier Workforce
  • +10%Bureaucrat Workforce
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

The divine augmentations of the Templars of Steel make our holy warriors unstoppable in battle.

Augmentations of the Templars: questions

How many trait points does Augmentations of the Templars cost?

Augmentations of the Templars costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Augmentations of the Templars at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Augmentations of the Templars?

trait_cyborg_creed_of_war

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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