
Malleable Harmonics
Malleable Harmonics is a malleable species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +5% Influential Jobs Bonus Workforce and +10% Influential Jobs Bonus Workforce.
What Malleable Harmonics does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- from
- Not: Tradition: tr_mutation_planned_polymorphism_evo_pred
- +5%Influential Jobs Bonus Workforce
- from
- Tradition: tr_mutation_planned_polymorphism_evo_pred
- +10%Influential Jobs Bonus Workforce
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
In the game
A series of highly-calibrated holes allows this species to produce soothing, and harmonious sounds simply by moving about.
Malleable Harmonics: questions
How many trait points does Malleable Harmonics cost?
Malleable Harmonics costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Malleable Harmonics at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Malleable Harmonics?
trait_malleable_ameneties
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).