
Malleable Genes
Malleable Genes is a malleable species trait in Stellaris 4.5.2 that costs 6 trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +10% Metallurgist Workforce, +10% Bureaucrat Workforce and +10% Happiness. Opposite of Adaptive Mutations.
What Malleable Genes does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- from
- Country flag: imperialist_leading
- +10%Metallurgist Workforce
- from
- Country flag: isolationist_leading
- +10%Bureaucrat Workforce
- from
- Country flag: progressive_leading
- +10%Happiness
- from
- Country flag: prosperity_leading
- +20%Trader Workforce
- from
- Country flag: supremacist_leading
- +5%Job Efficiency for Specialists
- +5%Job Efficiency for Elites
- from
- Country flag: technologist_leading
- +10%Researcher Workforce
- from
- Country flag: totalitarian_leading
- +15%Job Efficiency for Workers
- from
- Country flag: traditionalist_leading
- -0.25Pop Housing Usage
- from
- Country flag: xenoist_leading
- +15%Habitability
- from
- Country flag: manifesti_leading
- -1Pop Amenities Usage
Species with this Trait cannot be Genetically Modified
Auto-Modding Traits automatically adjust to better suit the job that a
Pop is currently working. Malleable Genes picks modifiers from the Malleable Genes Auto-Mod Trait List
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
This species does not stick as rigidly to identifiable features and organs as most other species do. Instead they grow the best appendage for the job. However this instability has some drawbacks.
Malleable Genes: questions
How many trait points does Malleable Genes cost?
Malleable Genes costs 6 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Malleable Genes?
Adaptive Mutations: a species cannot have both.
Can I pick Malleable Genes at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Malleable Genes?
trait_malleable_genes
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).