StellarisDB

Malleable Genes

Malleable species trait
6 pointsBiologicalLithoidNot at creation

Malleable Genes is a malleable species trait in Stellaris 4.5.2 that costs 6 trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives +10% Metallurgist Workforce, +10% Bureaucrat Workforce and +10% Happiness. Opposite of Adaptive Mutations.

Cost
6
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_malleable_genes

What Malleable Genes does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species · when
  • from
    • Country flag: imperialist_leading
  • +10%Metallurgist Workforce
Species · when
  • from
    • Country flag: isolationist_leading
  • +10%Bureaucrat Workforce
Species · when
  • from
    • Country flag: progressive_leading
  • +10%Happiness
Species · when
  • from
    • Country flag: prosperity_leading
  • +20%Trader Workforce
Species · when
  • from
    • Country flag: supremacist_leading
  • +5%Job Efficiency for Specialists
  • +5%Job Efficiency for Elites
Species · when
  • from
    • Country flag: technologist_leading
  • +10%Researcher Workforce
Species · when
  • from
    • Country flag: totalitarian_leading
  • +15%Job Efficiency for Workers
Species · when
  • from
    • Country flag: traditionalist_leading
  • -0.25Pop Housing Usage
Species · when
  • from
    • Country flag: xenoist_leading
  • +15%Habitability
Species · when
  • from
    • Country flag: manifesti_leading
  • -1Pop Amenities Usage

Species with this Trait cannot be Genetically Modified

Auto-Modding Traits automatically adjust to better suit the job that a  Pop is currently working. Malleable Genes picks modifiers from the Malleable Genes Auto-Mod Trait List

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

This species does not stick as rigidly to identifiable features and organs as most other species do. Instead they grow the best appendage for the job. However this instability has some drawbacks.

Malleable Genes: questions

How many trait points does Malleable Genes cost?

Malleable Genes costs 6 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Malleable Genes?

Adaptive Mutations: a species cannot have both.

Can I pick Malleable Genes at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Malleable Genes?

trait_malleable_genes

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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